I do plan on getting reactionary and river rat for traits but other than that have not picked anything. Im working on converting an existing Unchained Rogue into an Eldritch Scoundrel, but Im not sure how to build it. I would love any suggestions? We are rolling for stats and havnt done so yet and I have not picked any feats so any suggestions would be great. Claxon Mar 1, 2016, 07:07 am Alright folks, the Eldritch Scoundrel is still relatively new but I think it makes for an upgrade over the normal Core or Unchained Rogue. This is amazing for hide in plain sight to help with sneak attack and being a sneaky bastard. My character is a tiefling and will be able to cast darkness as a spell like ability once a day to start, but I found some items that will supplement that, allowing me to make it dark very often if it isnt already. It gets me some rogue talents which are cool, has alright skill points, and I get some cool tricks like: Hide in plain sight, dark vision, uncanny doge (which i gave up for scout arch type), shadow illusion, summon shadow, shadow call, and 40 ft of shadow jump. Complete Pathfinder 2e Adventure Path Bundles 25 Off has one complete print format bundle for the Pathfinder 2e Extinction Curse Adventure Path. I am leaning towards going 5 levels into Shadow Dancer. I could add 5 more rogue levels and be a 10 rogue / 10 sleepless detective OR I could throw some fighter in, but I am afraid that will take from my usefulness outside of combat and kill my skill points. (i guess we will have cohorts we level up once we hit 20? I dont know but that doesn't matter.) I am torn on my last 5 levels. Dead Eye (CR 13) Desert Stalker (Half-Orc Ranger 14) Devilbound Sorcerer (Pit Fiend-Bound Human Sorcerer 13) Elali Lich (CR 13) Fury Of Flame (Human Druid 14) Half-Orc Ghost Oracle 12 (CR 13) Human Sorcerer 7/Harrower 7. Ultimately he said a third of the campaign we will be level 20. My DM stated we will be locked at 20 once we hit it and will continue to adventure for a while. My question to the Paizo messageboard community is: This campaign is going to go all the way from level 3 to level 20. In combat I plan on mixing the ability to throw daggers and stab with them to apply my sneak attack while staying very mobile and evasive on the battlefield. I will be using a dagger and, although I am not building my character to be a damage power house I will have some combat prowess. You could even nab the Memory subdomain for a more bookworm Detective. Bonuses to Knowledge, Tracking capabilities, Truth inducing spells, Tons of Detect spells. Excellent Perception, Sense Motive, Diplomacy, Bluff, Intimidate. My rogue arch type is Knife-master and Scout. Well, an Inquisitor with the Conversion Domain makes a great detective. I am the rogue in the group and was planning on going sleepless detective at level 6 and for the following 9 levels. I'm told there will be a lot of RPing and investigations. I'm sure most GM's would houserule that yes, since they do the exact same thing, they would allow it, but since this will be a PFS character I am curious of the RAW here.So my friends and I are participating in our DM's new original campaign. My question is, would Perceptive Tracking be considered the same as Follow Clues for the purpose of the sleepless detective ability? The investigator has a talent called Perceptive Tracking, which does the exact same thing as the Follow Clues rogue talent, but with a different name. It also says that if you already have that ability, you can track at normal speed without the -5 penalty. I dug around a bit but couldn't find anything about this particular issue, which is a bit surprising since I feel like investigator is a prime class to start with when working toward sleepless detective.Īt level 2, the sleepless detective gets the Follow Clues rogue talent.
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